Sunday, October 25, 2015

Notes from Jaime Jones workshop

These are the notes I took from Jaime Jones workshop on 16 July 2011 at Concept Design Academy.
Let’s appreciate his work http://www.artpad.org/ before we get in.
minimal color usage but it says exactly what is needed, captured precisely, nothing extra.

Process and technique:

Saturday, October 24, 2015

The Meaning Of Shapes: Developing Visual Grammar

What do you feel when you see a circle? A square? A triangle? Are you affected the same when seeing an object with soft gentle curves as you are when seeing another object with sharp jagged edges? Much the same way that lines have meaning, shapes have meaning and are an important building block in the visual grammar and visual thinking we have at our disposal as designers.

Friday, October 23, 2015

Ctitique by James Paick






Some of my pieces were checked  by James Paick

Tal Dev post mortem- Captain Hook 2

Must be keep in mind!
Cap HOOk visual developmemnt by 


Picking up from where I left off from the previous post, I went back to researching and eventually came across the Wokou, who were groups of Japanese pirates that raided the coastlines of Korea and China in the 13th century.  I pitched again to Bill and he really responded to the idea of setting Peter Pan in this era, in this part of the world.  Yes!


Thursday, October 22, 2015

Why Learn How to Storyboard?

Why Learn How to Storyboard?

> A story artist is like a mini-director
    - In control of creative content
    - Visualizing (and improving) the idea or script
    - Lots of responsibility, but lots of freedom>>>>>>

sketches + story, Drawing from films Drawing from films is a...


Drawing from films
Drawing from films is a ridiculously useful exercise. It’s not enough to watch films; it’s not enough to look at someone else’s drawings from films. If you want to be in story, there’s no excuse for not doing this.