Sunday, October 25, 2015

Notes from Jaime Jones workshop

These are the notes I took from Jaime Jones workshop on 16 July 2011 at Concept Design Academy.
Let’s appreciate his work http://www.artpad.org/ before we get in.
minimal color usage but it says exactly what is needed, captured precisely, nothing extra.

Process and technique:

Saturday, October 24, 2015

The Meaning Of Shapes: Developing Visual Grammar

What do you feel when you see a circle? A square? A triangle? Are you affected the same when seeing an object with soft gentle curves as you are when seeing another object with sharp jagged edges? Much the same way that lines have meaning, shapes have meaning and are an important building block in the visual grammar and visual thinking we have at our disposal as designers.

Friday, October 23, 2015

Ctitique by James Paick






Some of my pieces were checked  by James Paick

Tal Dev post mortem- Captain Hook 2

Must be keep in mind!
Cap HOOk visual developmemnt by 


Picking up from where I left off from the previous post, I went back to researching and eventually came across the Wokou, who were groups of Japanese pirates that raided the coastlines of Korea and China in the 13th century.  I pitched again to Bill and he really responded to the idea of setting Peter Pan in this era, in this part of the world.  Yes!


Thursday, October 22, 2015

Why Learn How to Storyboard?

Why Learn How to Storyboard?

> A story artist is like a mini-director
    - In control of creative content
    - Visualizing (and improving) the idea or script
    - Lots of responsibility, but lots of freedom>>>>>>

sketches + story, Drawing from films Drawing from films is a...


Drawing from films
Drawing from films is a ridiculously useful exercise. It’s not enough to watch films; it’s not enough to look at someone else’s drawings from films. If you want to be in story, there’s no excuse for not doing this.

Tuesday, October 20, 2015

Foundation Group - Term 5 - Sketching for Env part 2






Foundation Group - Term 5 - Sketching for Env part 2
WIP, planning to finish with the markers.
And might cleaner version, was my first experience with such a drawing.



Monday, October 19, 2015

Fundamentals of Character Design WK_03


Some drawings and caricatures. was not so ease, as it looked from the beginning!

Bobby Chiu's Routine for the Perfect day


The Imaginism Canvas — Canvas #3 — ARTIST 360

When I was a student in college working on my skills as a character designer, I’d had periods where I would sit at my desk working as hard as I could but having little to show for my efforts at the end of the day. I remember sitting there surrounded by blank pieces of paper, trying to come up with an amazing style that nobody had ever seen before. I would do one drawing and not be satisfied, so I would lay a new piece of paper over it, re-draw it with slight changes to features here and there. This would still not be good enough so I would put another piece of paper over my revision, make more minor adjustments trying to perfect this new style I was searching for. 

I did this for weeks on end, tweaking and polishing over and over, working hard every day. But in the end, did I come up with a brand new style, something amazing that nobody had ever seen before? 

No, unfortunately I didn’t.

Friday, October 2, 2015

Symbols and Motifs Cheat Sheet by Sam Nielson!


I've been wanting to make something like this to use in my design classes for a long time now: a quick reference guide for visual symbols. If contrast is the key to visual communication, symbols are the vehicle we use to create contrasts and making those contrasts meaningful, like words that make up a sentence, or sentences that make up a story. Having useful symbols at your fingertips is essential if you want to create designs that have a high propositional density (the link talks about graphic design only; maybe another post on how this applies to visual development later!).